Nms How To Get Living Ship
The subject of this article is from the Prisms update. The information from this article is up-to-date as of 31 August, 2021. |
The subject of this article is from the Prisms update.
The information from this article is up-to-date as of 31 August, 2021.
A Living Ship is an organic starship.
Contents
- 1 Summary
- 2 Obtaining
- 3 Technologies
- 4 Upgrades
- 5 Stats
- 6 Part Names
- 6.1 Heads
- 6.2 Armor
- 6.3 Thrusters
- 7 References
Summary [ ]
A Living Ship is an organic starship; much like a cross between a traditional ship and a creature. The player may develop Living Ships via the Starbirth quest, or buy one with nanites after the quest has been completed.
Living Ships are only used by the player, not by NPCs. They always come in S class and a 22+21 storage configuration.
They have the ability to warp to other star systems of any color without requiring upgrades.
Obtaining [ ]
To obtain the first Living Ship, a player will need to purchase a Void Egg from the Space Anomaly for Quicksilver, then complete the Starbirth quest.
If the player wants to acquire a second one after the completion of the quest, they will need to buy and activate another void egg by pulsing with their starship. The encounter seems to trigger faster when pulsing with a living ship compared to a normal starship. The "hatch" option Living Ship Space Encounter removes the void egg from the player's inventory. Fly to the marked crash site and pay 10,000 to obtain a new Living Ship. Reload an autosave if it does not show up correctly as a Living Ship, but rather as a normal crashed ship.
To get a specific ship, activate the void egg in another system, then warp to the system with the desired ship. Fly to the coordinates on the planet with the crash site of the ship you want, then reset the quest in your log. The crashed ship should swap with a Living Ship. If not, reload an autosave.
For a list of documented Living Ships, see Starship Catalogue - Living Ship
Technologies [ ]
These biological ships have their own set of unique organic technologies, all procedurally generated for a customised, evolved loadout.
- Neural Assembly - very similar to Launch Thrusters. The difference is that S class upgrades give you both guaranteed -20% launch cost plus automatic recharging per upgrade, while A class ones give you a guaranteed -20% launch cost. There are no boost values granted like in the more recent Launch Thruster Upgrades.
- Pulsing Heart - equivalent of Pulse Engine
- Spewing Vents - equivalent of Photon Cannon
- Scream Suppressor - equivalent of Shields
- Singularity Cortex - equivalent of Hyperdrive
- Grafted Eyes - equivalent of Phase Beam
Upgrades [ ]
The upgrades for this type of ship may be obtained via a special Void Egg space encounter and are incompatible with normal upgrades. This means no Economy- or Conflict Scanner can be installed.
The upgrades can be developed to higher classes with Nanites.
The inventory space cannot be upgraded by normal gameplay. The only current method for increasing the capacity of a Living Ship is to increase the freighter inventory while keeping "it" as your primary ship (via an exploit).
Module Name | Stats Drawn | Module Improves | C-Class | B-Class | A-Class | S-Class | ||||
---|---|---|---|---|---|---|---|---|---|---|
Min | Max | Min | Max | Min | Max | Min | Max | |||
Neural Assembly | Always | Launch Cost | 5 | 10 | 10 | 15 | 15 | 20 | 20 | |
Automatic Recharging | No | Yes | ||||||||
Pulsing Heart | 1-2 | Fuel Efficiency | 5 | 10 | 10 | 15 | 15 | 20 | 20 | |
Maneuverability | 0 | 5 | 0 | 10 | 5 | 12 | 5 | 12 | ||
Boost | 0 | 5 | 5 | 10 | 5 | 15 | 10 | 15 | ||
Always | Teleport Receiver | Activated (Hidden) | ||||||||
Singularity Cortex | Always | Hyperdrive Range | 50 | 100 | 100 | 150 | 150 | 200 | 200 | 250 |
Possible | Warp Cell Efficiency | 100 | 100 | |||||||
Always | Hyperdrive Scramble | Activated (Hidden) | ||||||||
Scream Suppressor | Always | Shield Strength | 0.05 | 0.1 | 0.05 | 0.1 | 0.1 | 0.2 | 0.2 (30) | |
Scan | Activated (Hidden) | |||||||||
Grafted Eyes 1 | 1-2 | Heat Dispersion | 10 | 35 | 35 | 55 | 55 | 75 | 75 | 95 |
Damage | 30 | 40 | 40 | 50 | 50 | 60 | 60 (24) | 70 (27) | ||
Spewing Vents 1 | 1-2 | Fire Rate | 0 | 1 | 1 | 2 | 2 | 2.1 (3) | ||
Heat Dispersion | 0 | 1 | 1 | 2 | 2 | 3 | 1900 | 2700 (3) | ||
Damage | 8 | 16 | 12 | 20 | 16 | 24 | 20 (6) | 28 (8) |
Notes:
1. Damage Stats visually indicated on upgrade in-game do not appear to reflect actual in game results.
2. Upgrade modules should be added adjacent to the core system where possible, to a maximum of three upgrades in each type of inventory slot (eg. cargo and technology slots). This is best achieved by arrangements in a 2x2 box, or as a slightly lower cumulative gain as a line of 3 vertically or horizontally adjacent to the core system.
Stats [ ]
- Base Launch Cost: 25%
- Maneuverability: Average (~200)
- Inventory:
Size | Storage Sacs (General) | Organ Chamber (Tech) |
---|---|---|
Medium | 22 | 21 |
- Type bonus (+%):
Class | Damage | Shield | Hyperdrive | |||
---|---|---|---|---|---|---|
min | max | min | max | min | max | |
35 | 50 | 10 | 25 | 50 | 65 |
Part Names [ ]
Heads [ ]
- Anvil
- Hammerhead
- Shark
- Tusked
- Compact
Armor [ ]
- Long Arm
- Short Arm
- Bigfoot
- Fruitbowl Feet
- Pedestal Feet
Thrusters [ ]
- Triple Thruster
- Single Thruster
References [ ]
Living Ship part names - Reddit post
Nms How To Get Living Ship
Source: https://nomanssky.fandom.com/wiki/Living_Ship_(Starship)
Posted by: royfationsuld45.blogspot.com
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